Monday, June 10, 2013

Learning New Stuff!

So it's been half a month since the final presentation of Scrapyard.  Since then I've been busy working on a new environment.  This one is going to be a medieval/fantasy environment which'll give me more practice in foliage, landscape, modular modeling and utilizing zbrush a lot more for boulders, rocks, and more!

I've already got a few buildings already modeled and textured, as well as a couple of trees.  Screenshots for these will come at a later time.  Right now, I am spending quite a bit of time learning World Machine to generate landscapes which I then imported into UDK along with masking layers and textures.  This was a huge learning experience, but World Machine is actually a lot easier to pick up that I thought.

Things I learned was how to generate and edit a landscape, how to use the nodes to create masks, how to create a color splat map to use in UDK and other neat stuff.

Below are some screenshots of what I've been working on.  Still definitely a WIP.  In the future, I envision this landscape being populated with trees, buildings, smaller foliage, rocks, boulders, fencing etc etc.  Oh the fun this will be!