So it's been half a month since the final presentation of Scrapyard. Since then I've been busy working on a new environment. This one is going to be a medieval/fantasy environment which'll give me more practice in foliage, landscape, modular modeling and utilizing zbrush a lot more for boulders, rocks, and more!
I've already got a few buildings already modeled and textured, as well as a couple of trees. Screenshots for these will come at a later time. Right now, I am spending quite a bit of time learning World Machine to generate landscapes which I then imported into UDK along with masking layers and textures. This was a huge learning experience, but World Machine is actually a lot easier to pick up that I thought.
Things I learned was how to generate and edit a landscape, how to use the nodes to create masks, how to create a color splat map to use in UDK and other neat stuff.
Below are some screenshots of what I've been working on. Still definitely a WIP. In the future, I envision this landscape being populated with trees, buildings, smaller foliage, rocks, boulders, fencing etc etc. Oh the fun this will be!