One of my three courses at Gnomon is Texture Painting where I'm learning some awesome stuff. Just a couple days ago my class teacher, Eric, showed us some incredible stuff in Maxon's Bodypaint 3D. Needless to say, at the end, I was just blown away. But anyway, a couple weeks ago we had an assignment to design a texture using Maya's shader nodes. The key was we (the students) were to create the color, specular and bump map only using 3 texture images (for me - the wood base, a grunge layer and a Yamaha logo image) and the rest were Maya nodes. I didn't think it was possible until Eric demo'ed it in class and this is some awesome stuff I tell you.
So again, I had a clean, wood texture as my base, brought in a secondary image which I used to add grunge onto the wood, and lastly throwing on a Yamaha "sticker" logo on the wood and breaking it up. After the color was done, I went into creating the bump and specular maps which really made the texture look damn cool, after several tweaks of course. After a quick critique, I followed Eric's advice and threw in an eccentricity map as well which really made the texture look even better. A little more tweaking and here is what I managed to get done.
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