I had no hand in designing the character hanger or moving the props around. So since the engine room was covered before, I'll be skipping over it for this game project. This post will show some of the things I made for the Nighttime Junkyard level.
Ladle - Nighttime Junkyard |
The ladle above was broken up into two separate static meshes and imported into UDK separately. Each of them received their own texture maps as shown below:
Ladle Bucket SPECULAR |
Ladle Bucket NORMAL |
Ladle Bucket DIFFUSE |
Ladle Handle DIFFUSE |
Ladle Handle NORMAL |
Ladle Handle SPECULAR |
Next up is the trash incinerator. My largest PSD texture file to make those maps.
Trash Incinerator - Nighttime Junkyard |
Trash Incinerator - TOP |
Trash Incinerator - BOTTOM |
Trash Incinerator DIFFUSE |
Trash Incinerator NORMAL |
Trash Incinerator SPECULAR |
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