Added a few new screenshots of the underwater level with updated models and textures for the foreground. The list of things I did is rather long, so to keep it short, the most notable changes include tweaking the background foliage and adding additional terrain texture blending, added a temporary emissive texture for the background facility, added in water puddles and water streaking to all asset materials and, well, added more details here and there.
My next step will be to work on the dome assets which will have less detailed textures as player focus should be on the foreground and reduction of texture fidelity as depth increases into the distance will diminish. Once that is done, next focus will be on polishing the water puddle and streaks, the facility emissive texture, VFX stuff and more.
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