With the start of the new term at USC comes the start of the new level in which I am assigned to work on. I am crazy excited to take on and test myself on the underwater level for Scrapyard. This underwater level will actually be within a dome structure. There, the players will battle it out with a fairly unobstructed view of the great ocean background we will have.
Below is a screenshot of my UDK viewport showing the blockout in the engine. This blockout is just that, a blockout, expect changes on small and large scales. At the very least, it gives our designers a good idea of what we were aiming for so they can work on the actual design elements for this level.
More updates will come as I progress along!
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