Moving on! Another of my classes last term was Lighting and Rendering 2 utilizing Vray in Maya to produce some nifty lighting results. For the very first week, we had a review of the principle of 3-point lighting and had to light up a buddha model. I gave it a quick bronze color, some dust and wear on it (minimal wear), tossed in a spec map and there we have it. Oh, and duh, three vray rectangular lights for key, fill and rim. For a homework assignment where I was freshly going into Vray and mind boggled at the settings in the shaders and render settings, I felt it came out okay.
I actually prefer using vray over mental ray at the moment. Even going into this current term, for a project that I'll be posting later, I'm still using vray. I just became so comfortable with it from the class. Mental Ray is good too, I just feel more comfortable in Vray at the moment. Doesn't mean I'll stop using mental ray! The caustics in that is pretty sick looking!
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