In the 2nd week we got a look into doing render passes with render layers in Maya and had a quick review of the traits of metal. The homework assignment was to have a couple layers, a base metal texture and a paint texture overlayed on top, and render out passes for specular, reflection, raw diffuse, color etc. Then we had to bring them into Photoshop and composite them together. The six below are the result of what I did for the assignment.
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